Friday 21 October 2011

TGfU model

Teaching games for understanding model was introduced in the early 1970's but didn't really take off until the early 1980's and began getting a lot of international attention. The model challenged the traditional way of teaching games and began to shift the focus from a skill base to more of a  tactical base approach. Teaching Games for Understanding provides a learner-centered model of teaching.It is meant to provide learners with an understanding of the technical and tactical skills necessary to be successful in a wide variety of team sports. It also keeps the motivation up which helps with continued participation throughout life. The four different categories discussed in this model are: 1. Target Games, 2. Striking Games, 3. Net/Wall Games, 4. Invasion/Territorial Games.

Target games include archery, bocce, bowling, and billiards. The intent of the game is to send an object to make contact with a specified stationary target/ targets. Hitting the target in fewer attempts than you opponent is key. The playing area is shared.
Striking games include baseball, cricket, and kickball. The object of these games are to make contact with the ball in order to get on base and round the bases to score more runs than your opponents. The field is shared again.
Net and wall games are volleyball, tennis, badminton and squash. Sending the ball/ object over a net trying to place it away from opponents so they can not return it back. Serving is the only time the object is held.
Invasion or territory games are basketball, hockey, football, water polo or ultimate frisbee.The object of this game is to invade the opponents goal to try and score while also defending your goal at the same time.
A tactical problem is a situation where a strategy must be employed in order to overcome the situation. An example of a tactical problem in target games would be the wind is blowing while you are shooting archery and so you must account for the drift the wind would put on the arrow. In striking games, where the defense is playing while you are at bat could help you decide what you choose to do. You could bunt if the infield is playing deep. You could also fake bunt to pull the defense in and then swing at your next pitch. Net and wall games have tactical problems that involve maybe tipping the ball in volleyball rather than spiking it down because the opponents are not covering the short ball behind the blockers. Then finally invasion games. All odd man rushes are examples of tactical problems, for the offense and defense. 

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